

The new game features the iconic plumber Mario and other Nintendo personalities and is tipped to be a huge hit in the gaming world. Every level features at least one frame-perfect, pixel-perfect trick, and Niftski hit each one in succession, on top of perfect general movement through everything between.14 December 2016, London – Guinness World Records reveals the top Mario records ahead of the launch of Nintendo’s new iOS game Super Mario Run this week. That only covers the key moments of the run. Niftski made use of a frame-perfect wall jump and an incredibly difficult fast acceleration before the second wrong warp to get a low enough time for 4:54.

These are all frame-perfect inputs that allow Mario to reach running speed quicker and must be started on the first frame possible, with no cue as to when that first level frame is coming.

Niftski had to hit left on the first frame of the level, then jump and hit right on the third frame, and release jump on the fourth frame. 8-1 features what is known as a fast acceleration on the first frame of the level.The first is used to access the warp zone quicker, while the latter is used to push Mario further to the right side of the screen, a requirement for the first “wrong warp” glitch. 1-2 and 4-2 both include frame-perfect wall clips.
